Before to do that, I had big doubt about the visual unity of the result : many different styles, would it look silly or even super bad ?Īctually, it didn’t ! Once everything was together inside the same environment with the same lighting, it got a lot smoother and 95% of the enemies looked great. Use of stock assetsĪll enemies in DG are from stock assets. I already wrote a complete post about the issues I got with it here. It has some serious & annoying flaws, but all in all, it has been great to work with, and a huge time saver. I can’t see how I could have done the game without using the Unity engine. Development What went right ? Choosing UnityĪlthough it’s obvious afterward, it wasn’t years back, around 2010, when I decided to give it a try. We’ll cut it into 2 parts : 1 for the development, 1 for the marketing & long-term support. Sales have started to dry and memory has started to fade… Post-Mortem Here we go, the time has come for a complete Post-Mortem.
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